
Thrym Garsk
Brutor Tribe Minmatar Republic
2
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Posted - 2012.08.30 01:40:00 -
[1] - Quote
What is the deal with "veterans" in this game?
We can hop on here and "learn the ropes" by reading hundreds and hundreds of fanboi-ish posts about how EVE is a "play it your way, whatever way that happens to be" type game. On the same page, we get garbage like this that wants to stamp that very line of thinking right straight out.
Here's the deal. I don't want to be in a player run corporation right now. I don't want particularly want to get ganked in high sec(which is very much possible if you screw up, even as is). I don't want to get wardeced, and frankly I don't want to contribute to the play experience in any meaningful way until I am good and ready to do so. I don't want to be penalized for this opinion, and I want to "play it my way, whatver way that happens to be". The way the game is right now, that can mostly happen.
Beyond the whole "freedom of choice" argument, the logic that NPC corporations kill playability because alot of people playing in them deserves some thoughts all on its own. If alot of people are playing in them, it's because they want it that way. Fact is, I see maybe a half dozen gankers wandering around the Rens area at a given time, but I see hundreds of mission runners and miners. Why would be cause any kind of problem for these hundreds to placate the half dozen?
Want a real, in-game way to "make" people more interested in player corporations? Make gates more friendly(yeah, you can usually get through, but the times you can't are quite the turn off for an industrial or miner). Yes, yes, I know this is a "carebear" idea that gets tossed around alot, but in conjunction with the next, I think it would create the more target rich PvP environment the OP alludes to(that IS the real reason to drive folks out of the safety of NPC corp, right?).
Change manufacturing recipes to use more low/null sec materials, thus forcing miners into those areas. The miners will need escorts, the bounty hunters will find pirates hunting them, and so on and so forth. All of a sudden the gates become accessible so the industrialists can get to their resources in relative safety, but once through become part of the PvP infrastructure as a whole which obviously functions better in a player corp with helpful friends. |